Online Worlds: Convergence of the Real and the Virtual - Paperback

Online Worlds: Convergence of the Real and the Virtual - Paperback

$178.18
Skip to product information
Online Worlds: Convergence of the Real and the Virtual - Paperback

Online Worlds: Convergence of the Real and the Virtual - Paperback

$178.18

by William Sims Bainbridge (Editor)

William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.

Back Jacket

Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, other virtual worlds, notably Second Life, are not games at all but internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups.

This book brings together an international team of highly accomplished authors to examine the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular, and which are establishing them as a major sector of human-centred computing.

Number of Pages: 318
Dimensions: 0.7 x 9 x 6 IN
Illustrated: Yes
Publication Date: December 18, 2009

Made with care

Great value

Elegant design

Quality materials

Details

This product is crafted with quality materials to ensure durability and performance. Designed with your convenience in mind, it seamlessly fits into your everyday life.

Shipping & Returns

We strive to process and ship all orders in a timely manner, working diligently to ensure that your items are on their way to you as soon as possible.

We are committed to ensuring a positive shopping experience for all our customers. If for any reason you wish to return an item, we invite you to reach out to our team for assistance, and we will evaluate every return request with care and consideration.

Play video

Shop The Full Collection

!Ah y Le Lo Lay, Le Lo Ley! Musica Tipica de Puerto Rico - Paperback

!Búscalo! (Look It Up!): A Quick Reference Guide to Spanish Grammar and Usage - Hardcover

!Búscalo! (Look It Up!): A Quick Reference Guide to Spanish Grammar and Usage - Paperback

!Eureka! - Hardcover