Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding - Paperback

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding - Paperback

$64.78
Skip to product information
Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding - Paperback

Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding - Paperback

$64.78

by Cornel Hillmann (Author)

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds.
Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world's most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.
With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.
What You'll Learn

    • Explore the VR ecosystem, including history, recent trends and future outlook
    • Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others)
    • Examine graphics optimization techniques
    • Set up a project and the target platform
    • Design interaction with Unreal blueprints
    • Deployments, testing, further optimization
    Who This Book Is For

    Multimedia designers, CG artists, producers, app developers. No coding experience is required.

                      Back Jacket

                      Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned.
                      Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world's most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.
                      With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal forMobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.

                      Author Biography

                      Cornel Hillmann is a CG artist, virtual reality developer and entrepreneur. Cornel began his career as an art director in Los Angeles after receiving a diploma in computer graphics from Platt College, Alhambra, California. He then launched the companies CNT Media GmbH in Hamburg, Germany, and Emerging Entertainment Pte. Ltd. in Singapore. Cornel also produced the DVD lineup of cgartist.com, which originally started as an artist boot camp and is now his home base for VR- and CG-related projects. Over the last years Cornel has lectured on the subjects of character animation, design and virtual reality and often contributes to interactive media-related events as a panel member or speaker. Cornel is currently leveraging his skills and experience in CG and media design to develop VR projects.

                      Number of Pages: 324
                      Dimensions: 0.73 x 9.21 x 6.14 IN
                      Illustrated: Yes
                      Publication Date: April 13, 2019

                      Made with care

                      Great value

                      Elegant design

                      Quality materials

                      Details

                      This product is crafted with quality materials to ensure durability and performance. Designed with your convenience in mind, it seamlessly fits into your everyday life.

                      Shipping & Returns

                      We strive to process and ship all orders in a timely manner, working diligently to ensure that your items are on their way to you as soon as possible.

                      We are committed to ensuring a positive shopping experience for all our customers. If for any reason you wish to return an item, we invite you to reach out to our team for assistance, and we will evaluate every return request with care and consideration.

                      Play video

                      Shop The Full Collection

                      !Ah y Le Lo Lay, Le Lo Ley! Musica Tipica de Puerto Rico - Paperback

                      !Búscalo! (Look It Up!): A Quick Reference Guide to Spanish Grammar and Usage - Hardcover

                      !Búscalo! (Look It Up!): A Quick Reference Guide to Spanish Grammar and Usage - Paperback

                      !LETTER TO THE UNITED NATIONS! !REPARATIONS NOW! The Many Reasons Why: St. Mark's-in-the-Bowery Church, The Dutch Royal Family, The Kingdom of the Net - Paperback